1. We stand with Ukraine. Here are ways you can help. Ukrainian people are among the many contributing authors, volunteers, and members of our team that have enabled UX Magazine to serve the community for 17 years. We stand with our t 02/26 23:43 ♡
2. The Prompt Is the New Brief Part 2 of the “UX × AI” series. In the first part of the series, we dismantled the most dangerous myth in the design community right now — that AI is coming to replace 06/30 13:45 ♡
3. Beyond Vibe Coding: A Designer’s Case for Directed Generation The name got there first “Vibe coding” is a useful description of a specific, low-accountability behavior. You describe something loosely, accept what the model generates, and don’ 06/25 11:08 ♡
4. AI Is Your New Intern, Not Your Replacement Part 1 of the “UX × AI” series. Foreword: Why this series exists, and why I am writing it Before I make any argument, let me tell you something personal. I have been in 06/23 13:49 ♡
5. The Agile Trap Designers Fall into: Feeding the Beast One of the most common complaints designers have about working on agile teams is the feeling that there’s never enough time. There’s always another feature to design. Another sprin 06/18 12:35 ♡
6. Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion Part 6 of the “Gamification Series.” Design for players, not metrics Through decades of watching games evolve from 8-bit sprites to photorealistic 3D, from arcade cabin 06/16 13:02 ♡
7. Nuclear Fusion, No Power Lines Jonathan Frankle on why frontier models outran our ability to specify, evaluate, and curate, and what that means for design leaders shipping agentic systems. The metaphor lands bec 06/11 18:46 ♡
8. Job Search Terminal: A Local-First Tool for an AI-Shaped Job Market The hiring system adopted AI quickly. Job seekers got left trying to explain themselves to machines they cannot see. And somehow, the burden keeps landing on the applicant: learn t 06/11 11:37 ♡
9. The New Makers Freeze-dried backpacking food. A personal finance app. A photo booth. A community dinner for refugees. The perfect coffee mug. An app to teach kids about AI. An exhibit at the V&A 06/10 11:48 ♡
10. Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation Part 5 of the “Gamification Series.” A framework for developers: from theory to practice Everything I’ve outlined so far is meaningless if you can’t apply i 06/09 11:26 ♡